Everlight of Magic & Power - ViTALiTY (Full ISO/2008)
PC | 2008 | Publisher: DreamCatcher Interactive | Developer: The Games Company | 1.24 GB
Genre: Adventure
Everlight: Of Magic and Power is a point and click adventure that falls flat on its face in just about every way. It tries to be all things to all people, with a lighthearted Harry Potter esque story to bring in the kids and quests dealing with moral judgments to draw adults. Unfortunately, the final product feels both forced and fussy, and is further weighed down by tedious level loads.
The plot is a mash up of old fairy tales and self referential modern fantasy. You play Melvin, a contemporary teen who finds himself teleported into a magic land after looking for refuge from a rainstorm in a creepy candle shop. Before you can even tell the bucktoothed proprietor that he should really look into getting his Bugs Bunny choppers capped, youre off to the cursed town of Tallen to discover your magical destiny in the company of a smart aleck elf ....d Fiona (the games original European subtitle was Power to the Elves). Your entire quest is framed as a search for your magical identity through a series of challenges that test your fears and work to free Tallen from a curse that makes the townspeople do strange, Vegas y things at night such as drink heavily and gamble. So the five chapters come with ....s like Fear of Failure, Fear of Death, and Fear of Fear. In reality, though, the plot structure is pretty much adventure game generic. Instead of any deep moral choices, you actually just run a lot of errands, lug piles of junk all over the landscape, do favors to win friends, and so forth. This is an old fashioned You scratch my back, Ill scratch yours collection of odd jobs that play out exactly as they have in adventure games since the mid 1980s.
Not that theres anything wrong with that in most cases, at least. However, in Everlight, your tasks are choppy and lacking in sensible progression. Sometimes you have to make huge leaps in logic to figure out what to do next, given that characters dont provide enough tips to push you in the right direction. You can probably blame this on a poor translation from the original German. The dialogue is a touch off, which makes it hard to get the gist of some conversations. It also ruins whatever sense of humor might have been possessed by the original game; every attempt at a joke here turns into one of those cricket chirping silences that make you feel embarrassed for the guy who wrote this dreck. The only somewhat amusing facet of the entire game is Fiona, the supposedly friendly elf (actually a Tinker Bell type fairy, not the conventional Legolas style interpretation of the forest dwellers with pointy ears). In reality, she hates every.... in Tallen and laces her conversations with liberal uses of words such as idiot and moron. With a little more nastiness, she would have been legitimately funny.
This awkwardness even messes up the basic plot structure. Every chapter seems to include a couple of moments in which one quest somehow morphs into another with virtually no explanation, such as how your hunt to find out who is shooting at Walts house at night turns into a hunt to find out what magic shop owner Farida and hermit Kalas are doing after dark. This is also one of those games in which you cant guess your way to solving puzzles. For example, an early quest forces you to cut the seal off of an old ........ so you can slip it into a pile and have it notarized by a town elder. Youve already grabbed a pair of scissors, and you can deduce your objective by simply reading the ........ and then observing how the wing nut elder is sealing and signing letters without looking at them. But you still cant play medieval cut and paste until you talk to Fiona and have her flat out tell you what to do. Whats the technical word for this style of game design again? Ah, yes. Argh!
At least you can occasionally dodge these frustrating situations by turning to the in game help system. Fiona takes notes along the way that serve as a list of quests in progress, and you can either consult or interact with this list by clicking on three magic candles for tips. Twenty candles are available for use in the entire game at the default difficulty level, so you cant lean on them every time you get stuck, but theyre still quite useful. The first candle gives you a nudge nudge, wink wink clue, the second provides more detailed instructions, and the third polishes everything off by rounding out all of the advice into a walkthrough of the current conundrum. Its a pretty elegant system that is the best thing about the game, especially when you consider how necessary it is due to the translation wonkiness and how the story is aimed at preteens.
Minimum System Requirements
System:Pentium IV 2.0 GHz or .....alent
RAM:512 MB
Video Memory: 64 MB
Hard Drive Space: 4000 MB
Recommended System Requirements
System: Pentium IV 2.6 GHz or .....alent
RAM: 1024 MB
Video Memory: 128 MB
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